My work
Design for complexity. Connect people, systems, and strategy.
Research
Understanding people's stories, realities, and getting inspired by them.
Prototyping
Learning by making. Defining what I want to learn from each prototype.
Service Design
Connecting people, systems and touchpoints. Maybe everything could be a service?

Fill the Gap
Helping young graduates turn uncertainty into an intentional path forward.
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HELD
A connected device that helps families care for the caregiver through behaviour change.
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Cubit
Two cubes powered by AI and Arduino Uno Q designed to play music by combining mood and genre.
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Buon Vicino
Turning urban gardens into neighbourhood food hubs as a solution to promote buying local food in Bergamo, Italy.
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Writings
I Had a Lot of Questions. I Went to Design School for New Ways to Answer Them.
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Service Design, Before I Had a Name for It.
Read
Permission to Play: How Making Changed the Way I Work
Coming soon